The History
Of Kir
THE EMPIRES
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The World of Kir comprises seven major nations, each with a deep history and a cornucopia of cultures, languages, and people. Here is a brief overview of those regions:
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The history Salasa is defined by the interests, lineage, and worship of the Umabum (or βNoble Beingsβ), long-lived mythological creatures of great supernatural powers who existed in antiquity. Salasans celebrate a devotedly religious culture, and the Salasan Empire maintains one of the strongest governments and economies in the world, with an extensive and vibrant internal economy.
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Among its many contributions to the world, Zhidao is known for being the lands where the Arcane Science was βdiscoveredβ and honed and the home of the Dasholin Scholars of the Eternal Library, the stewards of the worldβs knowledge, as well as the oldest arcane cult in the world, the Children of the Flame. The people of Zhidao celebrate the regionβs connection to the arcane, and many festivals and presentations happen throughout the year, especially in the βCity of Magicβ, Shanmujia. Zhidaoβs arcane connections extend to its flora and fauna, and this land has the distinction of being richest in Kir in arcane biodiversity.
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The Republic of Milanka is unique in Kir for being ruled by an assembly of anointed officials from cities, towns, and villages throughout the region. Though this bureaucratic system can result in complex political rivalries, Milanka is a mostly peaceful nation with a robust national economy and military. It is well known for its passionate celebration of its unified monoculture and mysterious arcane cult, the Students of Essai.
This was not always the case. Classical Milanka was dominated by strong and authoritarian men. Violent gladiatorial sports and horrific battles persisted both inside and outside the arena. After a brutal, eight-year revolution led in large part by gladiators themselves, and a subsequent dark age that lasted nearly five hundred years, Milanka eventually emerged from its bloody past as a strong people with a renewed vitality and unified identity. Symbolically, this emergence is celebrated through the repurposing of the gladiatorial arenas into large cultural centers where music, storytelling, and other artistic performances take the place. The most popular of these events are the large orchestral, spectacular, choral pageants, known as fanas
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In the middle of the Southern Ocean are the Ulan Islands, known for their red sand beaches, dense forest vegetation, and the wise and resourceful UIani people. Expert sailors and master traders, the Ulani travel the world in large sailing vessels, guided by a spirit of adventure. There are few ports in Kir that have not met one of their ships, and as such, the Ulan Islands have the distinction of celebrating a neutrality rarely seen in this world, and many major diplomatic events have taken place here.
The Ulan celebrate and are protected in turn by Uli Ungo, their whale god and the Lord of the Ocean, and the island nationβs arcane cult and living defenders of the ocean, the Kehanua (or βWave Ridersβ).
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Also known as βThe Land of the Shadowed Forestβ, ErΓa is widely considered the most barbaric and turbulent society in the world. The history of ErΓa is marked by internal conflicts and clan warfare. There are few outsiders that travel to the shores of ErΓa, but those who manage to survive return with stories of a country as chaotic and violent as it is filled with great natural beauty and gorgeous music.
The people of ErΓa are the most fair-skinned in Kir, and are often very tall. Traditional ErΓan society centers around the larger family units of clans. The total number of clans in ErΓa is unknown, though it is generally understood that forty-five significant clans have made a mark in the history of the nation.
ErΓa also has the distinction of being the last nation in the world to practice slavery. The ErΓansβ import of Hanaq people to their nation to serve as slaves is a controversial practice that has made them the pariahs of the larger world. The liberation of the Hanaqi people from the barbaric institution is the subject of many national treaties and diplomacy, to the point that few nations are willing to trade directly (or openly) with ErΓa and its people.
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Like many of the lands in the Southern Sea, Hanaq was mostly ignored by the βcivilizedβ nations of the North until Hanaqβs vast wealth was discovered and the many gemstones, precious metals, and other treasures began to filter out of it. From that time, the history of Hanaq has been inescapably tied to a violent and oppressive history of invasion, settler colonialism, and, especially through the ErΓan conquest of the western kingdom of Qara, the controversial export of Hanaqβs most precious resource, the Hanaqi people.
Through all of this history the Hanaqi have kept their culture and communities alive, continually fighting external powers, and retaining a vibrant culture through their animistic religious practices and love of music, dance, and family.
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There is no state or person whose life is not impacted by the Verushan Empire. Founded by the ambitious Emperor Lord Veru I of the Mahavaar family, the five states that comprise The Empire are the dominion of powerful families who politically scheme against one another for control of The Roaring Throne and all that ruling the empire entails. The Empire dominates global politics and economics and itβs diplomatic and administrative core, the Vissi, have a well-earned reputation for always getting the best deal, whether the other side likes it or not. For the people living within its complex weave of states who are subject to its rule, they either see The Empire as the greatest place to live on Kir worthy of its reputation or boot on the neck of all oppression, and dream of the day their homes are once again free of itβs tyranny.
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